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23 May 2006

Zelda 2: Overcoming the Past

23:01:22 :: [psychology, general] :: 176 words

A couple of friends of mine and I were playing Zelda 2: The Adventure of Link (© 1987 Nintendo) the other day. We progressed farther than I’ve ever gotten in that game; I think that as a kid, playing this thing, I got too frustrated to get even beyond the first castle. It was fun to run around the countryside, making quick work of the Bots and what-have-you, but when it came to really getting it done, concentrating on timing and beating the bosses and winding around the castle mazes, I preferred stomping Goombas as a little Italian plumber.

There’s a certain parallel there, to real life. The things that used to seem so overwhelming are no longer; they’ve been replaced by other things that are hard now. But they’re not that tough, either, are they? It will just take patience, growth, concentration, and perseverance to get through them, just as, in th same way, I had to grow up a bit for Zelda 2 to be a fun challenge as opposed to an insufferably boring impossibility.

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Zelda 2: Overcoming the Past

23:01:22 :: [psychology, general] :: 176 words

A couple of friends of mine and I were playing Zelda 2: The Adventure of Link (© 1987 Nintendo) the other day. We progressed farther than I’ve ever gotten in that game; I think that as a kid, playing this thing, I got too frustrated to get even beyond the first castle. It was fun to run around the countryside, making quick work of the Bots and what-have-you, but when it came to really getting it done, concentrating on timing and beating the bosses and winding around the castle mazes, I preferred stomping Goombas as a little Italian plumber.

There’s a certain parallel there, to real life. The things that used to seem so overwhelming are no longer; they’ve been replaced by other things that are hard now. But they’re not that tough, either, are they? It will just take patience, growth, concentration, and perseverance to get through them, just as, in th same way, I had to grow up a bit for Zelda 2 to be a fun challenge as opposed to an insufferably boring impossibility.

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