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Frustration: The Trivia Game
Posted By Michael On 21st February 2005 @ 04:05 In Uncategorized | No Comments
[1] http://www.studioqb.com/Frustration/about.php
When the adrenaline starts pounding your heart against your ribcage and you think you’ve got it: BAM! You’re wrong. I think it’s the fact that there’s no fanfare at all when you lose–Mario doesn’t look at you and fall off the screen, Samus’ armor doesn’t shatter, your POV doesn’t simulate you being covered in blood and falling to the ground or being blown up–you’re just wrong–that makes this so aggravating.
Frustration: The Trivia Game is based upon the concept of measuring question difficulty based on when questions are answered correctly and incorrectly and correlating that data to create a 100-level ranking system for the questions. For players, the object of the game is to climb as far as possible up the levels by answering questions of increasing difficulty, and to try to beat the game by answering an entire stack of 100 questions.
If you try to answer the ones in the beginning too quickly, though, you’ll make a fool of yourself. Do you hear the voice of experience?
Frustration: The Trivia Game
Posted By Michael On 21st February 2005 @ 04:05 In Uncategorized | No Comments
[2] http://www.studioqb.com/Frustration/about.php
When the adrenaline starts pounding your heart against your ribcage and you think you’ve got it: BAM! You’re wrong. I think it’s the fact that there’s no fanfare at all when you lose–Mario doesn’t look at you and fall off the screen, Samus’ armor doesn’t shatter, your POV doesn’t simulate you being covered in blood and falling to the ground or being blown up–you’re just wrong–that makes this so aggravating.
Frustration: The Trivia Game is based upon the concept of measuring question difficulty based on when questions are answered correctly and incorrectly and correlating that data to create a 100-level ranking system for the questions. For players, the object of the game is to climb as far as possible up the levels by answering questions of increasing difficulty, and to try to beat the game by answering an entire stack of 100 questions.
If you try to answer the ones in the beginning too quickly, though, you’ll make a fool of yourself. Do you hear the voice of experience?
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